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Extra info for 2DArtist Issue 059 November 2010 issue 59
Below the Bridge” we created a 3D box wireframe render and started Trying to create a balance between 3D and 2D has been interesting sketching on it, then with the final sketch we create a 3D scene and and useful though, and has crept into our workflow. 03 – 03f). 04 – 26). work is what connects it with the audience. com page 34 Blackvolta Issue 059 November 2010 Sketchbook Blackvolta However we’re always exploring other ways to get a better result. Such as analog media, whether ink, oil pastels, oils etc.
The artists involved in this series have created a games brief themselves and are free to create their own vision of the description. They will reflect on the steps they choose to take from the point of receiving the brief up until they have created a completed concept for their required section. Chapter 5: Accessories | Craig Sellars Game type: First person shooter The environment: The setting is dark and cold. The planet is basically a Genre: Sci-Fi Year: 2300 giant rock. There is no lush foliage or vast bodies of water.
However to make this shuttle look more utilitarian, I add requirements, with no thought to making it aesthetically pleasing). 01). mechanical details along the underside and add environment is so I want the vehicle to look run There is a lot of potential for moving parts, some less prominent control surfaces for added down, as if flying in Asturia’s atmosphere has constantly adjusting as the ship flies through movement. Whilst I like the heavy feel of this taken its toll on the ship. the turbulent atmosphere.
2DArtist Issue 059 November 2010 issue 59 by 3DTotal.com